![]() The game is set in the harsh and mostly dangerously desolate landscape of Cvstodia, which was inspired by religious art composed by classic Spanish artists such as Francisco Goya and Jusepe de Ribera. After having gotten the chance to play this game myself, I was captivated from start to finish it is most definitely one of the best Metroidvania titles released throughout the eighth generation of gaming, if not one of the best games in general released throughout the time. Released back in 2019 to universal acclaim after an immensely successful Kickstarter campaign, Blasphemous is a Metroidvania title influenced by games such as Dark Souls and Resident Evil 4 combining wonderfully rendered visuals with intense and challenging combat sequences and precise platforming. “We have big plans for Blasphemous and based on the reaction, it’s going to be an awesome experience,” he says.Developer(s) – The Game Kitchen Publisher(s) – Team 17 PEGI – 16 Certain content that the studio promised in the Kickstarter campaign had to be shelved during the development process, but Colinet promises that said content is on its way as free downloadable material in the future. We wanted to see the theories and how people react to this weird world that we built.”Ĭommunity is important to The Game Kitchen, says Colinet. “We were interested in having this community build together this story that happened before the game started. “If you want to learn what’s happening in Cvstodia (the game’s setting) before this adventure, you can just look at every item in the game to get some backstory,” says Colinet. One area in which Blasphemous draws from Dark Souls is in how it presents its narrative. “It’s a good mixture between Metroidvania game and Dark Souls, that was our intention.” “We are not following the Metroidvania formula exactly,” he says. Outside of the local influences, Colinet says that the team also drew inspiration from the Dark Souls franchise, as well as classics like Castlevania. I think people love that fact, that the game looks exactly like something that could have been released over 20 years ago.” “We found out that we were stepping into limitations that games had 25 years ago,” he continues, “There is nothing that is not pixel art. “That became a real problem because we were limited by the pixel art style, by the size of the screen, by the graphics, because we were trying not to use any fancy shaders or helping ourself with some 3D elements to make something easier.” “From the very beginning we wanted to be very ‘purist’ about the pixel art style,” says Colinet. ![]() ![]() It’s something that we couldn’t pretend it didn’t exist when we were making this game,” he says.Ĭapturing that in a retro pixel art style, however, proved a challenge. All of that influenced us since we were children. ![]() “We’re a little studio based in the south of Spain and we are deeply influenced by Flamenco, the parades and religious traditions that are really important in this area. “We experimented and apparently it worked!”īlasphemous draws its aesthetics from local Spanish architecture, iconography and music, explains Colinet. We have seen this a lot in Japanese games, Chinese games, games made in Sweden or Norway with Viking styles, so we were thinking how a game based on our folklore would work,” level designer Enrique Colinet tells the Donkey Con Artists podcast, hosted by The Hollywood Reporter’s Patrick Shanley. “We had this question three years ago of how a game based on Spanish folklore would look to the eyes of people outside of Spain. ![]()
0 Comments
Leave a Reply. |